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“The article explains that curved televisions lost consumer favor in the U.S. because the perceived immersion did not translate to typical living‑room viewing distances, and the technology suffered from narrow optimal viewing angles and higher costs. In contrast, curved gaming monitors have succeeded by targeting a niche of PC gamers who sit close to the screen, benefit from ultra‑wide fields of view, and are willing to pay a premium for performance. For U.S. consumers, the shift means manufacturers are reallocating R&D and marketing budgets toward gaming peripherals, which could boost sales in the rapidly growing esports and home‑gaming market and influence supply chains for high‑refresh‑rate panels. Expert Analysis: Curved gaming monitors align with the U.S. market’s premium‑gaming segment, driving higher average selling prices and encouraging domestic component manufacturers to scale production. As TV makers exit the curvature space, retailers can repurpose shelf space for higher‑margin gaming displays, potentially reshaping revenue streams for major electronics retailers.”
Curved TVs walked so curved gaming monitors could run.
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Originally reported by Engadget
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